To be fair, dont really care about the view either, my point is that the old version worked so much better for me where I can always see the session overview on one screen and just click on whatever exercise I wanted to do, in whatever order works for me
Where you say “After a short time you don’t need them anymore and in old version you also had to tap into the workout to see them”, If anything you are making the same point I am, which is- Why change it when there is no benefit but it does introduce plenty of annoyances!
And actually, having said that, in some ways the new view is worse because it is all expanded by default and doesn’t fit on one screen if it is a complicated interval/god or a lot of individual exercises. @Ben started the discussion with “It also tracks throughout the session so you can kind of see “where you are”, rather than it feeling a bit disjointed, so it should feel like a single Coach session, and it is a lot easier to navigate through” but for me it is actually the opposite, much less seamless and not easy to navigate through once you are in the session if it is a day with multiple components. As soon as you start you are locked to the view of only being able to see the next component, you have to go back to main view to see what the rest of the day involved, then back in to the session
As I keep saying, its all workable and the functionality is there, its just less easy to use than it was so why change it!
I don’t think we have ever shown the time for individual intervals, but if you want to see the overall time trained in the session, you can see this on the Coach summary card for that session which will be shown for you in “Posts” on your Profile tab in the app.
The time was the time to do the whole session, not each individual interval in a session. Time isn’t so important for intervals, what is important is the repetition count and the technique.
Also intervals assigned by the Coach are always changing, so measuring the time doesn’t really help to measure performance. This is where Gods come in. You know when you do an Aphrodite, for example, that you are doing the same amount of work that you did last time, so the time is measured and is shown.
In the past, I could see it before the recap screen. There was a step in-between intervals (just when you finished it) that you could see it).
Why is this important to me? I’m able to remember the average/expected time to get it done for each interval when I finish it. I mean, let’s say I’m doing an interval that is supposed to take 10-13 mins. I finish it and I can see I completed it in 11 mins. I’m able to remember the expected time and I can evaluate if I’m doing it on average and so on… However, checking in the recap screen, I can’t remember how the time ranges for each interval in order to compare with my own times…
Not sure If I’m able to explain my ideas clearly and the importance of that for app development/improvement. Just sharing something I found valuable and I’m not able to see anymore.
There is a lot of info right at the get-go as everybody mentioned, but I get how a scroll interaction to explore your workouts can be seen as more accessible than a tap-to-open-and-come-back flow. But why not make all the workouts accordions like the warmup and cool down?
And since scrolling is the primary interaction now, I keep swiping accidentally to the right or left to other days literally every time I try to explore the day’s workout. Maybe the navigation between days can be changed to tap on the date with the whole date panel on the bottom of the screen for better reachability?
I found it disappointing that it is not possible to do the daily coach assignment in the order of my choice : for example I often prefer to do my skills after my intervals. Also, you cannot skip a part of the workout (training directly after coming back from work by bike or running, I sometimes shorten the warmup if I lack time).
@maclir Did you change the OS from Android to iOS? It should depend on your profile not phone if you are in testing group or not - as long as you are still using an Android phone (as far as I know, this testing phase wasn’t rolled out to iOS).